This is Part 21 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign, an actual play of Jennell Jaquays’ The Caverns of Thracia. For more context, start from Part 0.
Continued from Part 20, when the party once again left the dungeon, and Thelma Turge almost got wasted by Gnolls.
This is Part 20 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign, an actual play of Jennell Jaquays’ The Caverns of Thracia. For more context, start from Part 0.
Gnoll Warrens on Level 2
Continued from Part 19, in which the PC’s were coerced into service by struck a mutually beneficial deal with an impossibly ancient reptilian lich.
Offworlders is now available in print! My lightweight but heavy-hitting, planet-hopping science fiction game now exists in physical form, and you can order it from DriveThruRPG. It has taken a bit longer than anticipated, but the print on demand book is a product Olivia and I can be proud of.
The print version improves upon the original digital version with an easier to read three-column layout, as well as a number of typo fixes and edits for clarification. The definitive version of the game also sports an extremely yellow cover and newly designed, spiffed up sheets for characters and ships. We’ve also updated the PDF version to reflect the update.
Grab a copy today, run a game, and tell me all about the crazy stunts your players pull!
This is Part 19 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign, an actual play of Jennell Jaquays’ The Caverns of Thracia. For more context, start from Part 0.
Rooms and doors and stairs
Continued from Part 18 when the party found a secret stairway behind a statue, and descended into darkness.
This is Part 18 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign, an actual play of Jennell Jaquays’ The Caverns of Thracia. For more context, start from Part 0.
The ancient and beautiful temple of Athena
Continued from Part 17 when the party arrived at the Temple of Athena.
This is Part 17 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign, an actual play of Jennell Jaquays’ The Caverns of Thracia. For more context, start from Part 0.
An ambush!
Continued from Part 16 when the adventurers returned to town and purchased a home with their plunder.
Video game developers spend countless hours tweaking their work to produce the intangible quality they call Game Feel. Game Feel is that little spark of joy you get from tapping a button and seeing Mario jump. Even on an empty platform, without an enemy to stomp or a box to bash, it is satisfying when Mario jumps. Behind that feeling is Shigeru Miyamoto sitting in a studio with an alpha version of his game, making Mario jump over and over again, literally for days in an empty void, minutely adjusting Mario’s weight, jump velocity, landing animation, etc. until the jump feelsabsolutely perfect. Any time you’ve ever played a shooter and picked up a new gun, and just knew it was more powerful the moment you fired it, you’ve experienced game feel.
This is Part 16 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign, an actual play of Jennell Jaquays’ The Caverns of Thracia. For more context, start from Part 0.
Phyllis Thickfilth, pre-conversion.
Continued from Part 15 when Stellaa met her doom and the party found a sword in a transparent chest lid.
This is Part 15 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign, an actual play of Jennell Jaquays’ The Caverns of Thracia. For more context, start from Part 0.
Continued from Part 14, in which we learned the flexibility of Glibble’s Floating Disc.
This is Part 14 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign, an actual play of Jennell Jaquays’ The Caverns of Thracia. For more context, start from Part 0.
Continued from Part 13, when Yam Stevens sacrificed G’ruk to some tentacles.