RPG Review – Stars Without Number Revised Edition

Note: Apologies to anyone looking forward to a new Thursdays in Thracia this week. Unfortunately we had to cancel our last session, so this week and next I’ll be posting other stuff. We’ll be getting back to it after that!

Originally released in 2011, Kevin Crawford’s  Role Playing Game, Stars Without Number, has earned a reputation as a great toolkit for sandbox style science fiction gaming. Anywhere someone asks for sci-fi game recommendations online, Stars Without Number is mentioned quickly and frequently in the responses.

This year, after a successful Kickstarter, Crawford released a revised edition of the game, making a variety of changes and updates, big and small. I can’t say much about the original, as I’ve never played it, but I’m six sessions into my Revised Edition campaign, and can’t wait to run it again.

Stars Without Number: Revised Edition, by Kevin Crawford

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Thursdays in Thracia – Part 3

This is Part 3 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign, an actual play of Jennell Jaquays’ The Caverns of Thracia. For more context, start from Part 0.

Ledges and Trapdoors and Bears, Judges Guild 1979

Continuing from Part 2,  after the party had suffered a casualty from a terrible statue.

Standing amidst the rubble of the animate statue, the party realized that while they had lost a member, they had also gained two new ones. Skubble the Dwarf and Toba the Cleric, both of whom were just reorienting themselves, after having spent some time paralyzed by the gaze of the other statue, the one with yellow gemstone eyes that freeze all who gaze upon it.

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Thursdays in Thracia Part 1

This is Part 1 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign. For more context, check out Part 0.

Tabletop with dice, miniatures, rulebook and character sheets.
Photo by one of my players. One day I’ll get around to painting all the minis.

I ran the first session of The Caverns of Thracia last week, and it was, by and large, a success. I ended up with only three players, which would be a dangerously small number of PC’s in a B/X game, so I had each player create two characters. With a couple of hirelings in tow, a party of eight set out into the jungle in search of the famed lost city of Thracia, where vast riches and/or ignoble death await!

Here is a report of half of that session, followed by my relevant observations about B/X D&D so far.

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