Offworlders is a roleplaying game in the tradition of Traveller and Stars Without Number, that strips the classic formula of bouncing between planets with a crew of misfits down to its barest essentials.
The Thief in old school editions of Dungeons & Dragons has been picked apart and written about at length elsewhere, but because I have been running B/X D&D with the intent of hewing as close to the rules as written as possible, I’ve been thinking about thieves a lot lately. So I’m throwing my hat into the ring with this Thief post, as much to solidify my understanding of the class as anything else. It might be impossible to reach definitive conclusions about anything in early D&D, mostly because the attitude around the game was very much “do what you want with it,” but as someone interested in rules and game systems, I think it is worth digging into the nitty gritty. This is less an essay or a statement about how I think the Thief should be run, and more of an exploration of my current interpretation.