Continuing from Part 2, after the party had suffered a casualty from a terrible statue.
Standing amidst the rubble of the animate statue, the party realized that while they had lost a member, they had also gained two new ones. Skubble the Dwarf and Toba the Cleric, both of whom were just reorienting themselves, after having spent some time paralyzed by the gaze of the other statue, the one with yellow gemstone eyes that freeze all who gaze upon it.
I ran the first session of The Caverns of Thracia last week, and it was, by and large, a success. I ended up with only three players, which would be a dangerously small number of PC’s in a B/X game, so I had each player create two characters. With a couple of hirelings in tow, a party of eight set out into the jungle in search of the famed lost city of Thracia, where vast riches and/or ignoble death await!
Here is a report of half of that session, followed by my relevant observations about B/X D&D so far.
Inspired largely by this post by Luke Crane, designer of The Burning Wheel, and this series of streams by Adam Koebel, co-designer of Dungeon World, I have decided to run some B/X Dungeons & Dragons, as close to rules as written as possible. I’m going to be documenting the experience here.