Continuing from Part 1, as the party descended into the caverns after facing a Gnoll on the stairs.
I ran the first session of The Caverns of Thracia last week, and it was, by and large, a success. I ended up with only three players, which would be a dangerously small number of PC’s in a B/X game, so I had each player create two characters. With a couple of hirelings in tow, a party of eight set out into the jungle in search of the famed lost city of Thracia, where vast riches and/or ignoble death await!
Here is a report of half of that session, followed by my relevant observations about B/X D&D so far.
Inspired largely by this post by Luke Crane, designer of The Burning Wheel, and this series of streams by Adam Koebel, co-designer of Dungeon World, I have decided to run some B/X Dungeons & Dragons, as close to rules as written as possible. I’m going to be documenting the experience here.