My Thursdays in Thracia series has gotten a few hundred readers now, and that game continues to be an ongoing source of joy for me to both DM and share with the gaming world.
The classic dungeon we are playing, The Caverns of Thracia, was written by Jennell Jaquays, a transgender woman. I have players in my group who are queer, trans and nonbinary. Any bit of popularity this blog has gotten is owed in no small part to them. Jennell made an amazing dungeon that holds up forty years later. My friends’ antics in it session after session provide the material for how I explore the history of role playing games.
Ongoing actions by the current administration to curtail the rights of transgender individuals have and will continue to have direct consequences, placing people at greater risk of suicide and violence.
“Trans Lifeline is a grassroots hotline and microgrants organization offering direct emotional and financial support to trans people in crisis – for the trans community, by the trans community.”
If you are enjoying Thursdays in Thracia, please consider donating to Trans Lifeline, or another group of your choice championing LGBTQ rights.
Offworlders is a roleplaying game in the tradition of Traveller and Stars Without Number, that strips the classic formula of bouncing between planets with a crew of misfits down to its barest essentials.
The Thief in old school editions of Dungeons & Dragons has been picked apart and written about at length elsewhere, but because I have been running B/X D&D with the intent of hewing as close to the rules as written as possible, I’ve been thinking about thieves a lot lately. So I’m throwing my hat into the ring with this Thief post, as much to solidify my understanding of the class as anything else. It might be impossible to reach definitive conclusions about anything in early D&D, mostly because the attitude around the game was very much “do what you want with it,” but as someone interested in rules and game systems, I think it is worth digging into the nitty gritty. This is less an essay or a statement about how I think the Thief should be run, and more of an exploration of my current interpretation.
Note: Apologies to anyone looking forward to a new Thursdays in Thracia this week. Unfortunately we had to cancel our last session, so this week and next I’ll be posting other stuff. We’ll be getting back to it after that!
Originally released in 2011, Kevin Crawford’s Role Playing Game, Stars Without Number, has earned a reputation as a great toolkit for sandbox style science fiction gaming. Anywhere someone asks for sci-fi game recommendations online, Stars Without Number is mentioned quickly and frequently in the responses.
This year, after a successful Kickstarter, Crawford released a revised edition of the game, making a variety of changes and updates, big and small. I can’t say much about the original, as I’ve never played it, but I’m six sessions into my Revised Edition campaign, and can’t wait to run it again.