Video game developers spend countless hours tweaking their work to produce the intangible quality they call Game Feel. Game Feel is that little spark of joy you get from tapping a button and seeing Mario jump. Even on an empty platform, without an enemy to stomp or a box to bash, it is satisfying when Mario jumps. Behind that feeling is Shigeru Miyamoto sitting in a studio with an alpha version of his game, making Mario jump over and over again, literally for days in an empty void, minutely adjusting Mario’s weight, jump velocity, landing animation, etc. until the jump feels absolutely perfect. Any time you’ve ever played a shooter and picked up a new gun, and just knew it was more powerful the moment you fired it, you’ve experienced game feel.Continue reading “How Dice Create Game Feel in Tabletop Role-Playing Games”
This is Part 16 of my Thursdays in Thracia B/X Dungeons & Dragons Campaign, an actual play of Jennell Jaquays’ The Caverns of Thracia. For more context, start from Part 0.
Continued from Part 15 when Stellaa met her doom and the party found a sword in a transparent chest lid.Continue reading “Thursdays in Thracia – Part 16”